AdmiralMOD v3.000 Release: Changes from 2.105 Release to 3.000 Release: - Multiplayer Mission Engine v1.0 - First working Multiplayer Mission Pack with 4 Maps - Mobile Mortar Cannons - Tournament Mode (like PAM for S&D) - Map Overview for all Maps - Gametype DOM with neutralize state - Gametype DOM with rounds - Gametype NOZ with rounds - Allowed Custom Map Vote - Option: WeaponPickup with LookAt (no Sprint problems anymore) - Option: Hud Styles: COD2/COD3 - Option: Sprint with weapon disabled - Option: Variable Sprint Speed - Option: Switchable Nade distance throw - Option: Player-Class-Icons in the Highscore - Option: Rank-Icons in the Highscore - Option: Rank-Icons as Headicon - Option: No Fog/Weather-Effect - Option: More Kill Hit Location options - Option: No Weapon-Drop for Sniper+Shotgun - Option: Frag/Smoke Grenade Limits - Option: Ammo limited by Rank - Medics visable at compass - Ammo Crate visable at compass - Low Bleeding with prone - New Spawnprotection - Fallen Damage Modifier - S&D Waittimer after Mapchange - The whole text is localizeable - Clan vs Public Team Switch - Fixed: Fire/Gas Grenades - Fixed: Cvar errors - new server.cfg
The map-voting system is still exhibits partial retardation. Maybe if they tweak that and fix some of the 3.0 bugs, I'll give it a second chance.