AdmiralMOD v3.000 Released (COOP FIXED)

Discussion in 'Call of Duty 2' started by FUZION, Sep 18, 2006.

  1. FUZION

    FUZION Guest

    AdmiralMOD v3.000 Release:



    Changes from 2.105 Release to 3.000 Release:

    - Multiplayer Mission Engine v1.0
    - First working Multiplayer Mission Pack with 4 Maps
    - Mobile Mortar Cannons
    - Tournament Mode (like PAM for S&D)
    - Map Overview for all Maps
    - Gametype DOM with neutralize state
    - Gametype DOM with rounds
    - Gametype NOZ with rounds
    - Allowed Custom Map Vote
    - Option: WeaponPickup with LookAt (no Sprint problems anymore)
    - Option: Hud Styles: COD2/COD3
    - Option: Sprint with weapon disabled
    - Option: Variable Sprint Speed
    - Option: Switchable Nade distance throw
    - Option: Player-Class-Icons in the Highscore
    - Option: Rank-Icons in the Highscore
    - Option: Rank-Icons as Headicon
    - Option: No Fog/Weather-Effect
    - Option: More Kill Hit Location options
    - Option: No Weapon-Drop for Sniper+Shotgun
    - Option: Frag/Smoke Grenade Limits
    - Option: Ammo limited by Rank
    - Medics visable at compass
    - Ammo Crate visable at compass
    - Low Bleeding with prone
    - New Spawnprotection
    - Fallen Damage Modifier
    - S&D Waittimer after Mapchange
    - The whole text is localizeable
    - Clan vs Public Team Switch
    - Fixed: Fire/Gas Grenades
    - Fixed: Cvar errors
    - new server.cfg
  2. elmo

    elmo M.I.A. Status CallMeMaybe?

    Messages:
    1,240
    you show me a non-retarded AM server and I'll play it
  3. American_Mullet

    American_Mullet M.I.A. Status

    Messages:
    73
    Interesting. I will have to have a look at this one.
  4. American_Mullet

    American_Mullet M.I.A. Status

    Messages:
    73
    The map-voting system is still exhibits partial retardation. Maybe if they tweak that and fix some of the 3.0 bugs, I'll give it a second chance.