Admiral MOD y Extreme+

Discussion in 'Call of Duty 2' started by AmericanMullet, Oct 19, 2006.

  1. AmericanMullet

    AmericanMullet M.I.A. Status CallMeMaybe?

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    187
    Attention Everyone!

    If you have not noticed already, our main server (cod2.uanconnect.com) is now running the newest build of the AdmiralMOD v3.500R. The reason for this seemingly abrupt change of the server is because the test server never had enough people to fully utilize and/or stress test the mod to generate any noticeable feedback.

    Now, as we all know, there is going to be those to vehemently resist the change as well as those who embrace it. That aside, here are some of the main reasons for the shift:

    1. Search & Destroy gametype(s) now work again as designed, whereas they did not on Extreme+
    2. There are also the Search & Destroy Respawn and Counter-Strike Search & Destroy gametypes.
    3. A ranking system is in place, similar to that of United Offensive with a visual rank status.
    4. There are other new gametypes available like Night of Zombies, Headquarters2 (like CHQ), Domination, Capture the Beer, and Capture the Flag Back.
    5. The features are not active now, but there is a class system that can be initiated as well as squads.
    6. This is not so important, but the HUD is supposedly the COD3 HUD style.
    7. The mp40 and thompson are now defaulted and not modded like before.
    8. Grenades take longer to cook and tripwires are no longer available, thus increasing the importance of using your weapon and reducing tripwire whores and the naders.

    Another strong positive this mod has going for it is its designer, Matthias. He is constantly responding to feedback from users and working to improve the mod. The extreme mod, by comparison, has failed in this respect. While they have created a pretty stable and relatively bug free mod, no attention has been paid to it in quite awhile. The extreme mod guru, Asoroth, has been occupied and left the unfinished mod begging for more.

    Now, while I encourage everyone to embrace the new mod and give it a run, I know there is going to be discontent. I you all to post post post. Any comments or suggestions are welcome, as we enjoy seeing the server populated. If you do not say anything, we have no idea what is going on, because a [UAN] member is not always present, and if you complain amongst yourselves, nothing gets communicated to us. This is an invitation to an open forum.

    Please post your opinions here.

    Regards,

    -Mullet
  2. Italianman33

    Italianman33 Nub Status

    Messages:
    661
    I think COD2 needed this new mod! First it still lets the people with smgs run around but they have to watch their health more which defeats the spray and pray theory. Also it gives people that want to use rifles a better chance now that the smgs are not modded. Therefore the new mod forces people to come up with some kind of strategy with the new game types as well as the health bar. Plus you can play search and destroy with this mod. I think this mod is solid and is just what COD2 needed to spice things up a little!
  3. Austin_Powers

    Austin_Powers Ace Status CallMeMaybe?

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    1,451
    i think it is a good mod, and i like this mod in the way it looks like UO with the health bar, soldier rank, and more
    I also like the voting for the next map, that you can choose the gametype and the map

    some things that i dont like at the new mod are:

    - no tripwires ( yeah i am a tripwire whore ) but i think it is a part of the game to look where you walk and dont run around like a chicken with no head. And it is a way of defense i thought if you place them at the right spots and not where everyone sees them

    - spawn protection. i like it in the way that you can get killed within 2 seconds, but i dont like that you cant kill people in the time you have spawn protection. i liked it more when you had the spawn protection and i did get away when you moved or start shooting

    - running, its nice that we can run but sometimes when i stop running my gun is gone and that sucks at the times when you want to kill the enemy. because i am always to late to get my gun back, because before i get it back i am already death

    that was all i have to say about it, its not that i am complaining about the new mod.. cause i can deal with it if it stays like this. It are sort of suggestions

    this is my opinion and thanks for reading it.

    Austin
  4. kr0me

    kr0me Head Docking Agent Staff Member Leader

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    6,765
    can't wait to try this tonight. What's this squad thingy all about?
  5. elmo

    elmo M.I.A. Status CallMeMaybe?

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    1,240
    I think it's great to shake things up. Our CoD2 server really needs it.

    Thanks for working on it Mullet.
  6. major_badass

    major_badass M.I.A. Status

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    1,922
    I like everything about it but the spawn protection. I'm all for spawn protection, but when I respawn and shoot I get spammed with "You cannot harmed him you just respawned" or something similiar, meanwhile the guy shoots back and I die. It doesnt seem to work properly, could be just me. Also, I'll shoot someone with a bolt action rifle who clearly did NOT just respawn, and they will get some little white cross above their head and not die. I shot this guy 4 times who I SAW kill someone before I started shooting at him, and he gets this cross appearing above his head after every shot, and the 5th time he dies. 5 SHOTS!?!?! Also no cook nades and trips is weak as well, but I'll go with the flow if thats what people want. Biggest thing I wanted to say about the whole mod switch is that are we going to keep some shit the same for more than a week here for once? Every time I come in (and I admit I likely play more on this server than anyone) there's new maps or changes to this or that, people vote for maps they dont even have so we're left with no one in the server, ect. Some stability in the settings and map rotation would be nice, I see that this allows better voting so thats cool. I'm sure I'll get used to it and stop being a whining whore, just give me a week.
  7. elmo

    elmo M.I.A. Status CallMeMaybe?

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    1,240
    first off, no on ever gives feedback. second, we can add a grenade mod i think.

    third. havnt we been using extreme mod since february?

    First thing we take into consideration is what the UAN members want, second is the donators, third is th regular players. If no one tells us what they like, we're on our own to make settings.

    I like that you have given us a little feedback here. altho, if the sarcasm could be left out, that'd be great.
  8. Sniper_69

    Sniper_69 M.I.A. Status

    Messages:
    1,716
    Our srver definatley needed this !!!

    I have to agree with major_badass on the spawn protection

    If I spawn I can be mowed down almost instantly but I cant shoot anyone for about 10 seconds

    the 30cal is cool as well

    Ive played a few rounds of that terrorist/anti-terrorist shit and find that boring as hell


    Mullet youve done a great job putting this up


    thanks as always for keeping ti interesting

    [UAN]Sniper69
  9. AmericanMullet

    AmericanMullet M.I.A. Status CallMeMaybe?

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    187
    Good to see some feedback.

    I went ahead and set it to where you can sprint and keep your weapon active and I have completely removed spawn protection since there is no punishment countermeasure.

    I might also ax the map/gametype voting as well since certain custom maps and gametypes do not work. Plus, one of the limitations of the map voting is there is a maximun of 15 maps (custom and stock) foir map voting and we do have a lot more than that. This way, we can cycle through all the maps and certain gametypes.

    I actually like the counter-strike one. I think S&D might bore some people just because we have not had it running in any form or fashion at all since extreme was adopted -- it's pretty much been a CTF/TDM festm up until recently when we added HQ.
  10. Sniper_69

    Sniper_69 M.I.A. Status

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    1,716
    ya sprinting with weapon active is great and its much better with SP disabled

    thank you
    thank you
    thank you

    [UAN]Sniper69
  11. Captainhowdey

    Captainhowdey Nub Status

    Messages:
    501
    well this kinda sux <_< ... lol i seem to not have e-nuf ram to run it properly and contrary to what was said about giving the rifle guys more of a edge.... not... i am a rifle guy and i suck ass with this mod. All i could do was spray and pray "probably becouse ppl can run and shoot now". And i also will miss the trips, if i get e-nuf ram. :p But like all else i will roll with the punches. I just pray every morning befor bed that we will all see the light and just improve on the extreme B) .
  12. el-mero-mero

    el-mero-mero M.I.A. Status CallMeMaybe?

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    Sprint and fire?

    Wishes DO come true!!!
  13. major_badass

    major_badass M.I.A. Status

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    Nice to see some consensus on these changes. I agree Mullet, the old voting style might have been better due to all the maps used. Also, everyone has their favorite map and gametype, and with so many chocies it seems like it only takes 2 or 3 votes to get something to win. With less choice there is more of a consensus, and also there could be a bigger map rotation which is cool. I really do miss the trips, they did prevent spawnkilling in the way that people usually set them around their spawn and/or flag so that you couldn't just keep running to the spawn points and cooknading and spraying them. You had to be careful of where you were going ect. You're never going to get 100% agreement, but I think we're close to where everyone will eventually adjust and be happy. Really I was just taken aback at first, I thought I clicked the wrong server, and when I had to deal with the spawn protection/no trips/longer cooknades/blah blah blah I was like "What have they done, I loved the server as is, donated, and then everything changes!?!?!" Now that the surprise has worn off, I realize that you guys have had those settings forever, so it was time to shake things up. Plus, I was getting kind of bored, perhaps this will offer more of a challenge...
  14. AmericanMullet

    AmericanMullet M.I.A. Status CallMeMaybe?

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    187
    Sorry to shake things up then retreat guys.

    I found a few issues in the admiral mod that I would not otherwise have discovered without the aid of several players on at once. The biggest pain was the admod voting system, which allowed players to vote for maps and gametypes that were not compatible (where as extreme extracted purely from map rotation only). When this happened, for example with coalmine and search and destroy, it reverts back to a default map and gametype which was never elected. Another issue was server-side (and am still researching) is the absence of a console log, which makes troubleshooting a pain. With this mod, the string limit is exceeded a lot sooner then on extreme because, causing more mismatch errors and the reduction of custom maps. In regards to trips, as far I know there is no standalone trip mod. The spawn protection was very basic. It is either on or off.

    There are a few more minor things, but we will see if any future releases of the mod address these issues. So, until there, I will quote Astoroth, "Message from Astoroth! I am eXtremely busy at the moment moving house and all my computers, eXtreme+ will return with evengance soon guys!!"

    I will believe when I see it. There is another alternative that has been brought up is the AWE mod, which was extremely popular with UO. It has many similar features to extreme and varies in a few.

    Until then, I have tweaked a thing or two on extreme again. I replaced HQ with CHQ, so you can choose between one of two points that will spawn a radio versus running to the location where it will appear. I have reintroduced S&D into a couple maps with both weapons selectable and team switch for every round. Sadly, this seems to be the only "fix" for now with S&D and Extreme.

    Butzie, Silotown CTF is in rotation ow and is being played as I type this. Let's see if it is like the old days.

    Good night, and good luck.
  15. elmo

    elmo M.I.A. Status CallMeMaybe?

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    1,240
    I fucking LOVe silotown ctf. holy shit. Wasn't it the first new map on our box?

    fucking sweet.
  16. cobrared4

    cobrared4 M.I.A. Status CallMeMaybe?

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    89
    ty for the mg mullet
  17. omni

    omni M.I.A. Status UAN Member

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    First off, I remember playing one of the first(maybe the first) matches of Silotown CTF. Very fun.

    On the topic of the new mod, I'll say that I'm first and foremost a fan of variety. While I wasn't happy at first, seeing the change of mods (I had become pretty skilled with the extreme mod), I like the idea of changing things up every once in a while.

    That said, the things I didn't like about the mod:

    - Spawn protection was FUBAR, as others have pointed out.
    - On the map voting list, one issue I noticed was that the order of the levels to vote on never changed. That would mean that levels lower on the list would hardly ever get played, because a tie would mean the level closest to the top of the list is chosen.

    Things I liked about the mod:

    - It doesn't have the "n00b" feel about it, like the eXtreme mod does.
    - The health system seemed to promote fairer gameplay