eXtreme+ 1.4v9d Changelog

Discussion in 'Call of Duty 2' started by FUZION, Dec 26, 2006.

  1. FUZION

    FUZION Guest

    Usually I am on top of new mod releases.
    I didn't get this one on time because it is shit and everything new was cloned from another mod...just look at the credits.txt. This doesn't appear to have even been released by Astoroth, the main eXtreme dev.

    Anyway, here is what is "new" and "fixed" :

    CHANGE LOG:
    ------------------
    3 Major Bug Fixes:

    #1 Fixed Major Bug in SD & LTS where players spawned without any primary weapon

    #2 Fixed Major Bug in Limiter working without secondary weapons (thanks to paulo88 for that one)

    #3 Fixed Major Bug in Stats board and Linux servers - the player names now appear (thanks to OLD MAN WITH GUN for that one)

    OTHER MAJOR ADDITIONS:
    ----------------------------------

    VIP, CTFB, IHTF 1.2 gametypes added (thanks to nedgerblansky for those great gametypes)


    Minor changes and fixes:
    -----------------------------------

    Added option to stipulate how long endmusic lasts (max = 30, default = 10)

    Fixed the player scores not updating in DOM and CNQ

    Fixed the round clock postion in DOM when ex_logopic was enabled

    Replaced soundaliases with para's smaller ones + sounds (backuped the original soundaliases in the zip)

    Added the heavy flag sprint option (its in playercontrol.cfg with the other sprint dvars)

    Added option in rank system to use points or score (score = no demotion)

    Fixed deathsounds not stopping after respawn

    Added Marc's mods menu (like uo..only you wont see it if you startup cod from the normal shortcut..only after disconnecting from extreme server) therefore---- i

    Added Marc's optional minimod in the zipfile that you can put into the main directory and then it will show the mods menu from the beginning

    Sinking bodies will disapear faster after sinking...prevents them to see them float through a ceiling or something

    Fixed a localized string issue for IHTF

    Fixed a localized string issue for CNQ (was missing an &)

    ========================================================================

    Re-added panzercode in weapons.gsc's

    re-aded getmapdimensions fix ....was needed for some custom maps

    missing weps menu fix was already in v9c so didnt need to implement it again

    re-added smaller hud icons
  2. AmericanMullet

    AmericanMullet M.I.A. Status CallMeMaybe?

    Messages:
    187
    We are now running the latest extreme on the main server and the search & destroy server.

    Please post any comments here.
  3. kr0me

    kr0me Head Docking Agent Staff Member Leader

    Messages:
    6,765
    i like taint.
  4. el-mero-mero

    el-mero-mero M.I.A. Status CallMeMaybe?

    Messages:
    1,539
    This CTFB set up sucks when they drop ur flag out of the playable map, u can't get it back u only die trying.
  5. AmericanMullet

    AmericanMullet M.I.A. Status CallMeMaybe?

    Messages:
    187
    I removed townville and pow camp and made way for two new CNQ maps.

    Twin and Abbeville.
  6. Sniper_69

    Sniper_69 M.I.A. Status

    Messages:
    1,716
    Mullet

    you da man


    [UAN]Sniper69
  7. Austin_Powers

    Austin_Powers Ace Status CallMeMaybe?

    Messages:
    1,451
    can we try velbert_germany and neuville at the other server or on the main one. i tried it by myself and i liked those. so i like to know other ones opinions. :blink:
    but i dont know which gametype those maps support
  8. art_Dent99

    art_Dent99 Guest


    How about CTFB on Valley Summer? *ducks*
  9. kr0me

    kr0me Head Docking Agent Staff Member Leader

    Messages:
    6,765
    oh man I love this map. I hope my nigh tgoes well and I actually get to play.....