Strong reasons why panzerfausts MUST be LIMITED or disabled.

Discussion in 'Call of Duty 2' started by SilenceSten, Dec 4, 2005.

  1. SilenceSten

    SilenceSten Guest

    After several days of playing games, I have came to note about huge isssues in our sever.

    Panzerfausts spmaming have been serious issues in our server and they often damage the pure fun and intense of gameplay in our server.

    Our goal is to make this server most fun sever right? The problem is that, panzerfaust are very powerful weaopns, which are very unlike in COD: OU, and alot of players have been using it to spam for mutli kills for stats.

    Many of people, including me have been growing weary and tired of this issues and we got fed up with it often.

    So, Panzerfaust must be disabled or must be lmited to only 2 per team, n more than that and our sever will improve dramatically with alot better gameplay.

    Addog, I would like to ask you to consider about looking into this part and fix this issues if possible.


    Sten out...
  2. madfire

    madfire Guest

    i agree,

    the damage radius seems to be way bigger than UO.
  3. Adogg

    Adogg Ace Status Administrator

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    Limiting ..... hmmmm .... I'll think about it and talk it over with the UAN guys ... thanks for the suggestion.
  4. mrpants

    mrpants M.I.A. Status CallMeMaybe?

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    I honestly don't mind them. Although they do make the server a little less enjoyable, when I keep dying from them I just think that if I wanted to use it, I could. There's always a good weapon to counter the panzer, pretty much any rifle or submachine gun is good against it.

    I think if we stretch out the reload time and made it a little less accurate, and maybe made the movement speed slower with it, that would help with how many people actually want it. Don't make it useless, but take down it's effectiveness. I don't think we need to limit how many there are, just how well they work.

    I personally don't use them, I stick with the KAR and the trench gun, but if people like them, why not let them die clutching them :)
  5. kalashnikov

    kalashnikov Guest

    fuck you, leave my panzerfaust alone
  6. SilenceSten

    SilenceSten Guest

    That was most immature and offensive reponse I ever seen on this forum, and even you didn't give us good reason why you disagree with me.

    If I were admin, I'd have given you serious warning about this reply, and you know what? Majority of players have been fed up with panzerfaust and strongly agree with me that they must be limited or disabled.

    You will need to learn how to use other wepaons instead of being spammer with panzerfaust. If you think I am B.S., thats a life and I dont give a damn about what you say about me. My big goal is to make this server's most fun and intense gameplay for EVERYONE, not just you.

    Thats all I have to say.


    Eagle out...
  7. LayZ

    LayZ Guest

    yeah, i think they need to go too, it just irritates me that there are guys who think its cool to blow themselves up as long as they take someone with them. like get some skills and shoot someone.

    and i really think there is no need to fuck anyone on a forum...unless of course its adogg.
  8. Adogg

    Adogg Ace Status Administrator

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    Never take anything Klashnikov says too seriously .... nuff said
  9. mrpants

    mrpants M.I.A. Status CallMeMaybe?

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    Lol nice kal... nice... next time I see you on the server Ima gonna bash you.
  10. damacles

    damacles Guest

  11. Adogg

    Adogg Ace Status Administrator

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    Those are some good suggestions.

    I'm going to add the shotgun mod and thompson mod back in tonight. Shotguns shoots only about 60% as far as it does in default settings. Thompson will have a 30 round clip.
  12. damacles

    damacles Guest

    You can thank Sten, he informed me of your board/clan, so here I am. I see that panzerfaust are gone, I would say bring them back but limit them.

    Great news on the shotty and thompson! I look forward to trying them out tonight!

    Btw loved the morters.....hehe, the death I caused! :twisted:
  13. mrpants

    mrpants M.I.A. Status CallMeMaybe?

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    I don't mind the in-close killing power of shotguns, I mean, it's a shotgun... what do you expect. However I like the long range limitations because... well, it's a shotgun. Good stuff. T

    he load time evens out the power of the shotty, basically you have one shot to do damage and that's it before someone with a tommy goes crazy. I think we need to keep the in close power high, otherwise there's no point in it. It's balanced by the load time.
  14. damacles

    damacles Guest

    I agree, that's why I sugguested to keep power at around 80% of norm. Still gives the umph up nice and close but at longer ranger, almost no damage. :)

    There are those who love the weapon and to them I say SHOTGUN WHORES! :p

    Seriously though, I am not against someone using any weapon, wouldn't be fair to take those weapons out but a middle ground needs to be found. One that will make it so others can enjoy the game as well as still allow those who want to, to be able to use their chosen weapons.
  15. Adogg

    Adogg Ace Status Administrator

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  16. mrpants

    mrpants M.I.A. Status CallMeMaybe?

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    Rifle and shotgun... it sucks for midrange, unless you can use a rifle against someone with a submachinegun, but i'm always finding myself next to someone (bash!) or picking them off...

    By the way, does anyone else notice that bashing in COD2 is a whole lot nicer? It's so sweet, especially multiple bashes of snipers.