Interesting Thread over at Gameservers about the whole "g_spawn: no free entities" error. http://forums.gameservers.com/viewtopic.ph...2785e08595ea891
Interesting... so they basically hardcoded it into the game to crash after a certain amount of items/players have spawened.... yay for treyarch
Yeah they really F'd up this release ... it would have been better to NOT release the "Not-Beta" demo and use that time/energy on fixing this massive problem.
http://www.callofduty.com/board/viewtopic....=29&t=48199 JD2020 said they have fixes coming ... but no details yet if it covers this massive problem.
since its so close to release, its safe to assume the dvds have already been printed we'll likely see a zero day patch as they have already speculated
<div class='quotetop'>QUOTE (Shark @ Nov 7 2008, 12:58 PM) <{POST_SNAPBACK}></div> ... unless this error hits CoOp too ...
<div class='quotetop'>QUOTE (Shark @ Nov 8 2008, 01:38 AM) <{POST_SNAPBACK}></div> It wouldnt hit 4 people in a server as quick as we see in a full server, but releasing the beta with a major bug like this one wont turn out very good for activision, treyarch... it makes me to remember the fixed version of assasins creed in some way
<div class='quotetop'>QUOTE (Shark @ Nov 7 2008, 07:38 PM) <{POST_SNAPBACK}></div> It will depend on how LONG the maps go on for I think ... BTW, I've found a few servers that don't get this bug. Basically, they have zero respawn delay but the rounds only last 2.5 mins each. Then the map plays another round so their is a slight pause in the game. Since the servers are setup to only play ONE map they do not have to load another map. Take a look at the "SMART" servers to see what I mean ...
Just means that everyone is gonna have to go out and buy it. Which I will be doing at precisely 3:15pm on Tuesday...
I am buying it as well but I'm really worried it's going to suck ... btw Fallout 3 keeps getting better and better ...
<div class='quotetop'>QUOTE (Butzie @ Nov 8 2008, 06:59 PM) <{POST_SNAPBACK}></div> I thought this would happen becuase of the way players have to login to play the game. Fine with me as long as the server is populated ... which means we need to differenetiate (sp?) ourselves by having a UAN-style game (no respawn delay, fast speeds, etc) Also, maybe it would be a good to communicate via email to all our registered users that we will have a CoD5 Hardcore server UAN-style from day 1 ...
now comes the question if uan goes with legit servers will anybody show up, I remeber the last legit servers we had and not very many people came to it
<div class='quotetop'>QUOTE (XatriX @ Nov 9 2008, 10:16 AM) <{POST_SNAPBACK}></div> If we do a good job of creating a crazy UAN-style server it will fill up ... peeps want fast action with lots of players. Not many servers can deliver that. The BIG question is if we can mod the server and keep it ranked. If yes then we will in big. If no then we are going to have a hard time differentiating our server.
I just saw a post where someone was saying their server provider added some files to stop the g_spawn crash but that the WAR gametype still crashes servers (different error I believe)