patch 1.2 notes

Discussion in 'Call of Duty 2' started by Ghost, Apr 11, 2006.

  1. Ghost

    Ghost Guest

    CALL OF DUTY® 2
    1.2 PATCH README
    Last Updated: 3/23/2006

    INTRODUCTION & IMPORTANT NOTES

    This document details numerous additions, fixes, and changes to Call of Duty 2 in the 1.2 patch.

    The Call of Duty 2 1.2 patch is an all-inclusive installation, containing all of the previous updates from the 1.01 patch. Information about updates included from the earlier 1.01 patch can be seen at the bottom of this document.

    IMPORTANT NOTE: Use of the in-game console is not supported by Activision®. Please do not contact Activision Customer Support with issues that arise from using console commands in-game.


    NOTES FOR MOD USERS:
    - It is recommended that any user modifications that have been installed to the Call of Duty 2 directory be removed before installing this patch. These modifications are not supported by Activision and may not be compatible with some of the new features that are included.
    - Call of Duty 2 does not support mods that have spaces in the mod's folder name. Be sure that the folder that contains your mod does not have spaces; otherwise users will not be able to download the files. For example, a mod in a folder called "My Mod" would be invalid, whereas "MyMod" or "My_Mod" would work.

    PUNKBUSTER™

    Call of Duty 2 now includes PunkBuster Anti-Cheat software technology. PunkBuster Anti-Cheat software technology and services combat online cheating in Call of Duty 2 Internet play.

    The use of PunkBuster Anti-Cheat software is optional and is provided without direct cost to our users. For more information about PunkBuster or for PunkBuster support, please visit http://www.evenbalance.com/.

    Note for server administrators: When enabling PunkBuster for the first time, you must add "set sv_punkbuster 1" to the "config_mp.cfg" file to initialize PunkBuster. This file can be found by going to the "Call of Duty 2mainplayers" folder and looking inside the folder named after your profile. If the "sv_punkbuster" command already exists in your config file, you can simply change the value to "1".

    NEW FEATURES

    - Added two new multiplayer maps. These maps support all current game types:

    mp_harbor (Rostov, Russia)

    An important shipping port in southern Russia, Rostov fell to the Germans in November 1941. The Soviet 37th army quickly counterattacked and punched through the overextended and winter-weary German lines to the north, forcing the 1st Panzer Army out. The Battle of Rostov resulted in the first major German withdrawal of the war.

    Call of Duty veterans will recognize this location as an updated version of the original Harbor map. In addition to the graphical and performance updates, several new structures and flanking paths have also been added.

    mp_rhine (Wallendar, Germany)

    The 2nd Rangers crossed the Rhine on March 24, 1945 at Wallendar, Germany in pursuit of retreating German forces. German forces harassed the advancing Allied units while withdrawing.

    Decimated by 5 years of war, the streets of Wallendar are covered with rubble and impact craters creating intense battle over difficult terrain with blown-out buildings providing cover. The Americans are attempting to take the German city on this map of urban combat.

    - New PunkBuster functionality included (as described above).
    - Added a "PunkBuster" filter under the "Filters" section of the "Join Server" screen.
    - Added a "PunkBuster" display column on the "Join Server" screen.

    - Added HTTP redirection for Servers running Mods or custom maps.
    To enable redirection on the server, set sv_wwwDownload to 1. Set sv_wwwBaseURL to the base directory where the files are stored. For example, if the server had a file named 'myfile' meant to be stored locally at Call of DutyMain, sv_wwwBaseURL should be set to "http://samplewebpage1.com/". The file should be stored at http://samplewebpage1.com/Main/myfile. To prevent clients from taking up a slot on the server while downloading, set sv_wwwDlDisconnected to 1. This will free up a slot for the duration of the download and the client will attempt to autoconnect when the download is complete. Set cl_wwwDownload to 1 to enable redirection downloading on the client.

    - Added a new Multiplayer welcome screen when joining a server that details the Map objectives and victory conditions.
    - Added a "Message of the Day" for Multiplayer servers that will appear on the player's welcome screen upon joining. Server admins can control this text by setting the "scr_motd" dvar to whatever text is desired.

    - Added Multiplayer spawning logic that will reduce instances of players spawning in front of enemy players.


    GENERAL FIXES

    - Corrected an issue that occurred on certain systems using AMD® Dual-Core processors where player health would not replenish at the intended speed.


    MULTIPLAYER FIXES

    - Fixed a potential exploit where players could get outside the map boundaries.
    - Corrected an exploit that caused some servers to shut down unexpectedly.
    - Please note that all "Message of the Day" text needs to be less than 1000 characters total.
    - Hovering over an enemy player no longer causes the crosshairs to highlight in red. This change does not affect teammates and crosshairs pointed at a friendly player will still highlight green.

    Headquarters Changes
    - Adjusted the objective timers to ensure that the objective respawns more quickly once destroyed.
    - Removed compass icons for potential objective locations before the objective has spawned.

    Capture the Flag Changes
    - Added HUD icons to show the flag post location when the flag is missing.
    - Players in possession of the flag are now identified as flag carriers on the scoreboard.
    - When an Allied player picks up the flag, fellow teammates will now see the flag carrier's position displayed on the compass.

    NOTES FROM 1.01 PATCH

    Call of Duty® 2 Intel® Dual-Core Optimization Update README

    This update for Call of Duty 2 adds optimization,
    specifically to take advantage of Hyper-Threading technology in
    Intel processors. These optimizations will increase performance
    in both Single and Multiplayer modes. While significant
    performance gains will be seen on Single-Core processors which
    support Hyper-Threading, the greatest increase will be realized
    on Dual-Core processors.

    HOW TO TELL IF YOU HAVE A SUPPORTED PROCESSOR:
    1. Hit Ctrl + Alt + Delete.
    2. Select 'Task Manager'.
    3. Select the 'Performance' tab.
    4. Select View CPU History One Graph Per CPU
    5. More than one graph side by side below the 'CPU Usage History'
    label indicates you have a Dual Core processor or a processor
    with Hyper-Threading technology.

    AUTODETECT: Call of Duty 2 will automatically enable these
    optimizations if it detects that you have a supported processor.
  2. FUZION

    FUZION Guest

    mirrors

    gamershell has a lot of mirrors for this.
    i got mine off one of the westcoast 1000mbit mirrors in under 1 minute.
  3. Adogg

    Adogg Ace Status Administrator

    Messages:
    2,769
    Sounds good to me but it'll probably f-up all the mods out there. Cool new maps!
  4. kr0me

    kr0me Head Docking Agent Staff Member Leader

    Messages:
    6,765
  5. kr0me

    kr0me Head Docking Agent Staff Member Leader

    Messages:
    6,765
    fuzion, bra. you gotta take that second sig off your profile. Not to be a dick, but that's maaad offensive.
  6. waffles

    waffles M.I.A. Status Staff Member Moderator

    Messages:
    2,589
    adoggs right. extreme+ 1.4 isnt working right now. there is word that 1.2 does. but without our server we cant test right now. probably be 2 or 3 days before we can finally see how worth it the patch is.
  7. AmericanMullet

    AmericanMullet M.I.A. Status CallMeMaybe?

    Messages:
    187
    So far, it looks like the map editing tools and such are being released a bit later, and from what I have heard, the gamestate is still at 16k. I'm not sure if this has been definatively tested.

    The new maps are at least a small breath of fresh air, but w'll see how this pans out.
  8. waffles

    waffles M.I.A. Status Staff Member Moderator

    Messages:
    2,589
  9. waffles

    waffles M.I.A. Status Staff Member Moderator

    Messages:
    2,589
    yup. still 16k.......


    so anyone got any other games? bring the 42 back?
  10. Ghost

    Ghost Guest

    i tested both maps harbor is the same thing from uo and rhine just sucks its small as hell anyways extreme works with it just it crashes here and there still no private server patch im actually working on one but still no progress
  11. Xp1der

    Xp1der M.I.A. Status CallMeMaybe?

    Messages:
    572
    Ghost,
    CAN YOU PLEASE USE SOME BLOODY PUNCTUATION IN YOUR
    POSTS!!! It's like reading sanscrit, ffs.

    X
  12. LayZ

    LayZ Guest

    ok nobody get excited, odds are a new mod will be released soon, which i suggest we go for, since it will be designed within the new parameters of the new patch, and this is only a prerelease patch is it not? I think i will wait for an official patch.
  13. AmericanMullet

    AmericanMullet M.I.A. Status CallMeMaybe?

    Messages:
    187
  14. LayZ

    LayZ Guest

    its all bullshit.

    go look at something for me, what were the sizes of the cod/coduo patches....i think they were in the area of 150+mb

    what is the size of this patch? 33mb, nothing is fixed, just a bunch of shit to make you think its better.
  15. AmericanMullet

    AmericanMullet M.I.A. Status CallMeMaybe?

    Messages:
    187
    Yup.

    That is what a lot of people have been siting. Plus, some of these modders have said they tested to GS to max out at 16K.

    Lies! All lies!!!
  16. LayZ

    LayZ Guest

    fuck IW, and activision!!! fuck them in the goat asses!
  17. Xp1der

    Xp1der M.I.A. Status CallMeMaybe?

    Messages:
    572
    It's not a patch,
    It merely adds PB commands,
    and seemingly not PB?!?

    Nice lets stuff an already bloated gamestate full
    of "CHecking Vars",
    "Waiting for update server [cod2.evenbalance.com] to Respond",
    "response received -- waiting for connect",
    "updating PBweb",
    "Update Complete",
    "Checking Vars"

    That's 38k by itself, not counting the game.
    16k
    -38k
    ------
    -22k
    YAY Another negative Gamestate,
    Bring on the Mods!
    Bloody retarded.
  18. waffles

    waffles M.I.A. Status Staff Member Moderator

    Messages:
    2,589
    i dunno about you guys. but i keep getting lost in the conversation every time i have to look over mullet's sig
  19. Adogg

    Adogg Ace Status Administrator

    Messages:
    2,769
    I like the stone washed jeans and french rolls! Isn't that what all the kids are doing these days Waffles/Strudels?
  20. strudels

    strudels I love lamp Staff Member Administrator

    Messages:
    1,404
    whatever old man, its all about jeans that show your junk and lime shirts with the collar popped........













    .....fags