hello to UAN members, some player know me, because im play on the Stock+ server, but few days ago, i detect a one cheater, i got a few demos from him, the name of that cheater is RC3 the reason is simple, he has a very high ping and kill easly to player whit low ping, even me , i hope you can check this demos and take the correctly decision. http://rapidshare.com/files/332984995/demos.zip
Right now he is clean, but we will check new demos. @ UANers, this guy is the same of here http://www.uangames.net/forums/index.php?s...ic=5703&hl=
I dont be a whiner, i just trying to colaborate whit the server reporting cheaters, if you dont belive me, just see the screenshot, look his ping vs other player whit low ping. 200+ ping on top vs 70+ ping second place???. http://img33.imageshack.us/i/shot0006wl.jpg/ http://img33.imageshack.us/i/shot0002mp.jpg/ http://img46.imageshack.us/i/shot0000yl.jpg/
<div class='quotetop'>QUOTE (KarKAL @ Jan 10 2010, 04:26 PM) <{POST_SNAPBACK}></div> I was playing that day on chinatown and i didn't see any hack on that guy, but the only thing that i saw was that u need some serious skills And shark remember u cause he was telling u to fix ur freaking laggggg
Your giving ping to much credit and putting way to much emphasis on it. The screen shoots you posted were not persuasive - In reality they lessened your argument.
From wikipedia: http://en.wikipedia.org/wiki/Multiplayer_video_game Gamers often refer to latency by the term ping, which measures round-trip network communication delays (by the use of ICMP packets). For example, a player on a DSL connection with a 50 ms "ping" will be able to react faster to game events than a modem user with 350 ms average latency. Another popular complaint is packet loss and choke, which can render a player unable to "register" their actions with the server. In first-person shooters, this problem usually manifests itself in the problem of bullets appearing to hit the enemy, but the enemy taking no damage. Note that the player's connection is not the only factor; the entire network path to the server is relevant, and some servers are slower than others. While latency is frequently complained about, many players believe a lack of finesse and decent tactics is more damaging than a slow connection in most games. Major and frequent variations in latency, however, can be another story; these can make it very difficult to properly play the game. http://en.wikipedia.org/wiki/Ping_(video_gaming)
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2 people the exact same skill level, ping matters. Good players find a way to be good. Instinct and being in the right places means a lot. So noob with low ping gets owned by high ping veteran. Some people always have high pings and still find a way to kick ass. If you are used to that ping, you can compensate for it. If his ping halfed he would prob suck till he got used to it.
<div class='quotetop'>QUOTE (Ass_Issues @ Jan 10 2010, 10:51 PM) <{POST_SNAPBACK}></div> Or he can have a good ping (like me) and still just plain suck due to compete lack of skillz!
<div class='quotetop'>QUOTE (Giorgio Rdz @ Jan 10 2010, 03:18 PM) <{POST_SNAPBACK}></div> If I was even remotely interested in playing on the stock server, Karkal would not be allowed to play on our stock server until he fixed his lag issue. With a 3.22:1 ratio currently, that just screams shenanigans. Of course, I have put up with laggers in the past (i.e., CABJ).