I disagree wholeheartedly with the users suggestion and lack of ahefhefhef too support an argument that would suggest there is a situation in which players can be precariously hampered by game mechanics and forces out of the gamers control. Yes ping plays a part in having an edge, however the ability to host servers and have 64 players engage in conflict on a large scale with a more positive experience than negative speak volumes to the craftsmanship and throughput the developers have delivered to us more advanced and precise players than what console players could expect.
hmmm... yeah... you are probably right. Jesus Sniper | | V <object width="480" height="295"><param name="movie" value="http://www.youtube.com/v/B-pD64oCPrc&hl=en&fs=1&rel=0&color1=0x000000&color2=0x000000"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/B-pD64oCPrc&hl=en&fs=1&rel=0&color1=0x000000&color2=0x000000" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="295"></embed></object>
This isn't exactly new. I remember running around in CoD4 in LANs and seeing the different angles the other players have, versus their own. It's because what you see is modeled by your computer. What they see of you is a small stream of info (it has to be small for the sake of lag) telling the server where they say they are. That's okay, though. All we have to do is wait another few years for the internet to be fast and efficient enough to handle video game rendering volumes of data back and forth constantly.