I'll keep track of all server patch events here... I'm not putting up the first 12. Patch R13 We have now finished applying BF4 version R13 to all servers. Our control panel has also been updated to fully support the four new maps and the new Air Superiority mode. The update process took much longer than expected and there were a significant number of game server crashes while it was in progress, due to a one-time adjustment that we are making to how we deploy these servers in order to make them more stable. Please accept our apologies for the rocky start on this patch. Update @ 11:36am PST: R13 has a bug that, when triggered, causes severe performance problems and player drops until the server is next restarted; that is, it stays in the buggy, broken state until then, continuing to accept players. (We are told that previously this bug would have crashed the server, which would have been preferable.) This is supposed to be addressed in a later patch, but for now, you may need to manually restart your server if you see serious performance issues. FUCK THIS BULLSHIT!
This ^ I guess? (I had a nice session without actually crashing for once and a while though.. Server performance issues is very much poo however.)
all the servers that i try were laggy as fuck,euro or us.so i think we have the game of the year right here
Hey guys, Just an FYI if you have or in the future ever have an issue where you try and connect to any ranked (Non Official) server and you get an error before the games loads up saying "could not connect to the server" or something to that effect, you need to re-install Punkbuster, However if you use the update/install client in the BF4 folder It will not check for an updated version and it will not fix the issue. You need to go to http://www.evenbalance.com/index.php?page=pbsetup.php and download it from there directly. After you point it to your game file it will update the PB files and you will be able to load into any server! YAY! Took me a day to figure this out so I hope this will help someone.
Patch Day! And here's the notes: They’ve rolled out a new PC game update and will continue to make improvements based on your feedback. The update includes fixes with the aim to increase the general stability of the game, and eliminates bugs that you may have experienced. It also includes an improvement to the so-called “Netcode”. Dec 16 PC Game Update Notes -Fix for a crash that would cause the game to stall, resulting in a sound loop. This should eliminate most of the problems relating to this. -Fix for the SUAV (introduced in the China Rising expansion pack) not exploding when hitting enemy soldiers. While these indeed should be deadly, they were never designed for “roadkilling” opponents. -Fixed one of the issues related to the so-called “Netcode” (see below for details) -Fix for player tags not always showing when needed to, resulting in players shooting team members. -Fix for graphical flickering appearing on terrain. -Fixed the instance where players suddenly would transition into Spectator Mode while playing the Defuse game mode. -Fix for a Defuse bug where none of the teams would win a round by letting the timer run out. -Fix for players getting stuck in the revive screen after being killed. -Fix for players getting stuck in the kill camera after being revived. -Fix for the game mode specific ribbons being counted twice in the multiplayer progression. -Made the NVidia 331.82 driver version mandatory for all players. -Disabled DirectX 11.1 on NVidia cards that have outdated drivers. -Fixed driver version not being properly detected on NVidia Optimus systems. -Fixed a minor crash that could occur when bringing up the scoreboard. -Fix for the issue where the game would get stuck in loading screen when players tried to join a Second Assault map without actually owning Second Assault. “Netcode” improvement We’ve addressed the so called “Kill trading”. This refers to when two players fire at each other and, seemingly, both die at the same time. The time window where a bullet could cause damage from an already dead player is now calculated as intended, decreasing the timeframe when players with high latency could get a kill, even though they should be dead according to the server.
-Fix for graphical flickering appearing on terrain. Cant wait to see if this is fixed for me, I thought it was an issue with running in 5900x1080 but lets hope it was just a bug!
Those with SLI flickering. Set SLI Rendering mode to "Alternate Frame Rendering 2" until the next BF4 patch. DICE have a fix, but we'll have to wait.
Patch Day! Again yeah, Dice really picking up the pace it seems: Theye've started rolling out a new game update on PC. Here's the notes: Dec 20 PC Game Update Notes -Fix for terrain flickering when using SLI/CrossFire setup -Fix for three of the top crash issues on the PC platform -Fix for case when soldier can die with 1 HP instead of 0 -Fix for the issue where the revive UI could be permanently shown after accepting a revive Sooo there's a couple of fixes that were pretty much needed. I'm quite stoked Dice picked up and fixed that rez bug soo fast. Servers are also updating to a new server version (R17). R17 Server Update Notes -Fix for two server crashes -Fix for a graphical bug that could occur when players accepted a revive within 1 second -Server performance optimizations