Changes (from www.extremecod2.com) eXtreme+ v2.2 is now released Changes in eXtreme+ v2.2: Added: weapons on back (WOB) enable/disable in playercontrol.cfg. Added: Long range rifles Hitloc logic (requires optional LR rifles mod). Added: optional extra points for headshot and melee kills (CTF, CTFB, DM and TDM). Added: LIB quick messages (already in 2.1c, but now only active when LIB is playing). Added: in-game menu expanded with "Add this eXtreme+ server to your favorites". Added: Add Server to Favorites feature enable/disable in miscfeatures.cfg. Added: Invisible Spawn Protection (enable/disable in monitoring.cfg). Added: landmines linked to rank system (weapon class based still selectable). Added: parachutes: option 0 for no parachute protection at all. »» Warning: meaning for parachute settings in playercontrol.cfg changed! Added: parachutes: invisible parachute when invisible spawn protection enabled. Added: ability to have preset ranks based on clan tags (ranksystem.cfg). Added: ability to have inactivity kick exclusions based on clan tags (playercontrol.cfg). Added: rank promotion nades/landmines add or replace setting (ranksystem.cfg). Added: ammo crates on compass (max 4 per team). Changed: weapons on back (WOB) overhaul & cleanup. Changed: re-designed statsboard (miscfeatures.cfg). »» Warning: statsboard settings in miscfeatures.cfg changed! Changed: removed thick smoke effects from molotov_blast.efx (caused lag). Changed: LIB: code cleanup (added LIB logic to ex_spawn). Changed: LIB: no weapons on back in jail (LIB). Changed: ammo crates: removed messages when passing an enemy crate. Changed: inserted code to avoid extra "DRM : reading config file" messages. Changed: parachutes: proper self unlinking when dead. Changed: removed scr_allow_vote from serversettings.cfg (unknown to cod2). Changed: removed scr_freelook from serversettings.cfg (unknown to cod2). Changed: removed scr_roundcam from serversettings.cfg (unknown to cod2). Changed: removed g_forceteamspectate from serversettings.cfg (unknown to cod2). Changed: removed g_teamswitchdelay from serversettings.cfg (unknown to cod2). Changed: world sounds for mobile MG's. Changed: URL eXtreme+ website changed (mod.str, all cfg files, documentation). Changed: default text in _ex_clanlogo.gsc. Fixed: "emitfx" typo in emitter_panzerfaust.efx. Fixed: missing gas and fire grenade calls in round based game type gsc files. Fixed: problems with weapon loadout in round based game types. Fixed: "lastwinner" and "roundwinner" settings in ESD and RBCNQ (teamswap). Fixed: LIB removed as possible game type for all stock maps in mp\cod2maps.arena. Fixed: LIB: camper punishment for players in jail. Fixed: script errors about negative fall time for artillery and mortars corrected. Fixed: gas and fire grenades respect spawn protected players now. Fixed: gas and fire grenades friendly fire logic (settings 0 and 2) inserted. Fixed: script error for initialization variable "self.handling_mine". Fixed: landmines: handling of damage if player who planted the mine left the server. Fixed: parachutes: proper handling of parachute protection. Fixed: parachuting once is now really once, also when dying in the air. Fixed: rank system: image updated on demotion. Fixed: ammo crate replenish replaced napalm/gas with standard frag grenades. Fixed: ammo update for demotion now takes extra grenades and/or landmines away. Fixed: rank promotion/demotion weapon update was based on old rank. Fixed: clan tag at end of name bug. Now working properly. Fixed: proper variable init before checkGUID stops checkInit(). Fixed: Now rank based weapon loadout is disabled when the rank system is disabled. Fixed: descriptions for camp objtime minimum and default in monitoring.cfg. Fixed: Tennessee in obituary.str. Fixed: seta sv_wwwBaseURL template in server.cfg. Fixed: undefined shellTargetPos result causing script errors. Fixed: _killtriggers.gsc: check for self.ex_isparachuting was wrong. Fixed: detection of ground level for ammo crates improved. Fixed: camper logic for snipers and non-snipers completely independent.
will be for melee only.. headshot is just a lucky bullet.. this option will be disabled for bash maps as well..