Extreme 2.2 Released

Discussion in 'Call of Duty 2' started by major_badass, Aug 19, 2007.

  1. major_badass

    major_badass M.I.A. Status

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    Changes (from www.extremecod2.com)

    eXtreme+ v2.2 is now released

    Changes in eXtreme+ v2.2:

    Added: weapons on back (WOB) enable/disable in playercontrol.cfg.
    Added: Long range rifles Hitloc logic (requires optional LR rifles mod).
    Added: optional extra points for headshot and melee kills (CTF, CTFB, DM and TDM).
    Added: LIB quick messages (already in 2.1c, but now only active when LIB is playing).
    Added: in-game menu expanded with "Add this eXtreme+ server to your favorites".
    Added: Add Server to Favorites feature enable/disable in miscfeatures.cfg.
    Added: Invisible Spawn Protection (enable/disable in monitoring.cfg).
    Added: landmines linked to rank system (weapon class based still selectable).
    Added: parachutes: option 0 for no parachute protection at all.
    »» Warning: meaning for parachute settings in playercontrol.cfg changed!
    Added: parachutes: invisible parachute when invisible spawn protection enabled.
    Added: ability to have preset ranks based on clan tags (ranksystem.cfg).
    Added: ability to have inactivity kick exclusions based on clan tags (playercontrol.cfg).
    Added: rank promotion nades/landmines add or replace setting (ranksystem.cfg).
    Added: ammo crates on compass (max 4 per team).

    Changed: weapons on back (WOB) overhaul & cleanup.
    Changed: re-designed statsboard (miscfeatures.cfg).
    »» Warning: statsboard settings in miscfeatures.cfg changed!
    Changed: removed thick smoke effects from molotov_blast.efx (caused lag).
    Changed: LIB: code cleanup (added LIB logic to ex_spawn).
    Changed: LIB: no weapons on back in jail (LIB).
    Changed: ammo crates: removed messages when passing an enemy crate.
    Changed: inserted code to avoid extra "DRM : reading config file" messages.
    Changed: parachutes: proper self unlinking when dead.
    Changed: removed scr_allow_vote from serversettings.cfg (unknown to cod2).
    Changed: removed scr_freelook from serversettings.cfg (unknown to cod2).
    Changed: removed scr_roundcam from serversettings.cfg (unknown to cod2).
    Changed: removed g_forceteamspectate from serversettings.cfg (unknown to cod2).
    Changed: removed g_teamswitchdelay from serversettings.cfg (unknown to cod2).
    Changed: world sounds for mobile MG's.
    Changed: URL eXtreme+ website changed (mod.str, all cfg files, documentation).
    Changed: default text in _ex_clanlogo.gsc.

    Fixed: "emitfx" typo in emitter_panzerfaust.efx.
    Fixed: missing gas and fire grenade calls in round based game type gsc files.
    Fixed: problems with weapon loadout in round based game types.
    Fixed: "lastwinner" and "roundwinner" settings in ESD and RBCNQ (teamswap).
    Fixed: LIB removed as possible game type for all stock maps in mp\cod2maps.arena.
    Fixed: LIB: camper punishment for players in jail.
    Fixed: script errors about negative fall time for artillery and mortars corrected.
    Fixed: gas and fire grenades respect spawn protected players now.
    Fixed: gas and fire grenades friendly fire logic (settings 0 and 2) inserted.
    Fixed: script error for initialization variable "self.handling_mine".
    Fixed: landmines: handling of damage if player who planted the mine left the server.
    Fixed: parachutes: proper handling of parachute protection.
    Fixed: parachuting once is now really once, also when dying in the air.
    Fixed: rank system: image updated on demotion.
    Fixed: ammo crate replenish replaced napalm/gas with standard frag grenades.
    Fixed: ammo update for demotion now takes extra grenades and/or landmines away.
    Fixed: rank promotion/demotion weapon update was based on old rank.
    Fixed: clan tag at end of name bug. Now working properly.
    Fixed: proper variable init before checkGUID stops checkInit().
    Fixed: Now rank based weapon loadout is disabled when the rank system is disabled.
    Fixed: descriptions for camp objtime minimum and default in monitoring.cfg.
    Fixed: Tennessee in obituary.str.
    Fixed: seta sv_wwwBaseURL template in server.cfg.
    Fixed: undefined shellTargetPos result causing script errors.
    Fixed: _killtriggers.gsc: check for self.ex_isparachuting was wrong.
    Fixed: detection of ground level for ammo crates improved.
    Fixed: camper logic for snipers and non-snipers completely independent.
  2. Cletus

    Cletus Guest

    yeah im on it at the moment
  3. Tonic

    Tonic Ace Status UAN Member

    Messages:
    1,309
    ...baaa?
  4. m..

    m.. Guest

    Added: optional extra points for headshot and melee kills (CTF, CTFB, DM and TDM).
    OH YEA!
  5. Cletus

    Cletus Guest

    will be for melee only.. headshot is just a lucky bullet.. this option will be disabled for bash maps as well..
  6. freezie

    freezie Ace Status UAN Member

    Messages:
    1,281
    fuck that..headshots are not just lucky shots fool
  7. art_Dent99

    art_Dent99 Guest

    If the hitbox wasn't the size of Butzie's ego, I would agree....
  8. major_badass

    major_badass M.I.A. Status

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  9. m..

    m.. Guest

    I second that ...
  10. major_badass

    major_badass M.I.A. Status

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    post whoring to 1000 ftw
  11. major_badass

    major_badass M.I.A. Status

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  12. major_badass

    major_badass M.I.A. Status

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    Taintslice post!
  13. major_badass

    major_badass M.I.A. Status

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    Ur slowin down
  14. major_badass

    major_badass M.I.A. Status

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    You fail at life
  15. Cletus

    Cletus Guest

    ahaha.. burn

    ok headshots will be on there..
  16. major_badass

    major_badass M.I.A. Status

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    Pay bills lately? Have fun with that
  17. waffles

    waffles M.I.A. Status Staff Member Moderator

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    HAY GUYS WHATS GOIN ON IN HERE?!?
  18. kr0me

    kr0me Head Docking Agent Staff Member Leader

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  19. waffles

    waffles M.I.A. Status Staff Member Moderator

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    who's running for turd sandwich then?