Works but the defenders get a message .... trying to remove that one now....
Going to make HQ liek the original one ... now waiting ... http://www.iwnation.com/Forums/index.php?s...showtopic=15795
I fixed it so that error shouldn't happen anymore ... It was becuase of the console log being so huge do to a improper system for noting spawn...
The admiral mod will be removed tonight ... and the powerserver mod will be replaced (the one we had before)
Nice ... now just add some bug eyes and a mustachio!!!!!!!!
Heard where?
Thanks Paul ... The gametypes are now divided evenly between HQ and CTF. Player speed must stay at a faster speed but we did reduce it down ot only...
Really???????? And Gutter ... That avatar fucks with my head ... It moves everytime I look away ...
Damn strudels ... Mr. I'm not going to be able to play cod2 ... already asking for mods, eh? LOL ... That's on the list but more nades are the main...
The only thing I liked out of all this was the welcome message ... and that's not really worth using a whole nother mod for ...
GOM Extreme+ Beta 1.1 for Call Of Duty 2 ====================================== Features + Fall Damage Modifiers + Clan Control, call vote...
that's what i'm talking about .... just use or classy yellow and orange if you don't mind ....
it's down right now ... becuae it was causing lag on the cod2 server ...
Version 0.6 is released: http://www.wormsworld.net/forums/viewtopic.php?t=17 Fixed a few bugs: -TK Warning to EVERYONE -Welcome Center's...
Really? That's great! Is waffels building your new 'puter?
Speed is now set for 140% of the default speed .... much better for gameplay ...
interesting idea ... orange for UAN ... all the smoke nades could be this one color? Right now each nationality get's it's on color....
I think so ....
For increasing speed:
Should we run colored smoke nades? Look here for examples: http://www.iwnation.com/Forums/index.php?s...showtopic=16099...
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