Changes from 1.850 to 2.000: - New Gametype: Domination (DOM) - New Gametype: Capture the Beer (CTB) - New Gametype: Capture the Flag bring Back own Flag (CTFB) - New Gametype: Headquarters2 (HQ2, 2 radios) - New Player Class System - HQ/HQ2: defenders can respawn - HQ2: 2 radios on HUD - CTF/CTFB/CTB: Random Flagpositions - New Weapons: MG42, 30Cal, Panzerschreck - Colored Grenades - New Ingame Voting Options - Spawnprotection Cross a litle bit darker - New Damage Modifiers - Teammates can see your planted TNT's - You can create new Boat.-Positions in the boat_positions.cfg - Medic can hold the players for healing - S&D: Fast Teambalance - S&D: Weapons you picked up are available in the next round too - Grenade count problem solved "-3" - New: Grenade warning (Battlechatter) - After kill, Shoot-Distance will printed - Option: Enfiled for the American players selectable - new server.cfg - new Rank update sound - Blood Spash included (Blood On/Off) The reason this mod sucked before was the gamestate problems. Ive read lots of people have maxed out their gamestate to only 30k after applying mods and custom maps in 1.3. Im gonna test this out at my LAN party later this week. The mod can be found at http://www.cod2mod.com (you must register)
I tested AdmiralMOD 2.0 at work on my dedicated COD2 1.3 box. Everything works great so far. These are the custom maps that run with no problems: mp_borisovka mp_bridge mp_docks mp_edelweiss mp_flakbatterie mp_hill24 mp_industry mp_louretbeta mp_port mp_powcamp mp_sweat_blood mp_tilli mp_tobruk
Interesting ... the main problem I had with the mod was that the scripts were written in German. And it was laggy as hell. Got an IP we can test it out on?
My box only runs at 64K up and its in use most of the time.... If someone wants to launch a test server I will run it.