I thought I would post some tips others have posted in different forums. *********************** How to maunally add a server to your favorites: go into your config_mp.cfg and paste the IP into this bit like so then it should be in your faves in game. seta server1 "173.199.76.204:3074" seta server10 "" seta server11 "" seta server12 "" seta server13 "" seta server14 "" seta server15 "" seta server16 "" seta server2 "" seta server3 "" seta server4 "" seta server5 "" seta server6 "" seta server7 "" seta server8 "" seta server9 "" ************************************************ TO FIX LAG: 1.Locate your Black Ops players folder: C:\Program Files\Steam\steamapps\common\call of duty black ops\players 2. Open config.cfg in Notepad and find (ctr+f) seta r_multiGpu and seta r_multithreaded_device 3. Set these values accordingly If you have multiple graphics cards then set multiGpu to "1" otherwise, "0" If you have a multiple core CPU set multithreaded_device to "1", otherwise get a new CPU TL;DR set multiGpu to "0" (unless you have 2 gfx cards) set multithreaded_device to "1" (unless you have a single core CPU) NOTE: Do this in config_mp to achieve the same effects with Multiplayer, just does not fix stutter lag ******************************************* Someone else advised to turn off 'seta r_glow_allowed "0"' - which is, by default, set to 1. I'm also suggesting trying 'seta r_gfxopt_dynamic_foliage "0"', rather than the '1' it defaults to. ********************************************* A whole bunch of stuff here: http://forums.steampowered.com/forums/show...d.php?t=1572406 Anyway, some settings that may be of importance are: r_multiGpu This should only be enabled if you have multiple graphics cards or a graphics card with multiple GPUs. If you don't have multiple GPUs, don't know what this means, or are having issues with your MultiGPU solution, please set this to "0". r_multithreaded_device This setting should be enabled for EVERYBODY as the minimum requirements for Black Ops clearly states that you need a multithreaded (multicore) CPU to run the game. However, some people have noticed that by setting this to "0" some of the skipping lag is relieved. Test this out only as a last resort. r_vsync VSync prevents screen tearing. If you don't know what that is, just set it to "0" because you probably don't care anyway. Otherwise, VSync usually doesn't have any negative performance issues with today's graphics cards. However, there may be a few performance issues linked to VSync with the current release of Black Ops. Try setting this to "0" for compatibility. r_blur_allowed This setting enables Blur shader effects. If you have a strong shader card, this setting may be negligible. Otherwise, just go ahead and set this to "0". r_distortion This setting enables Distortion shader effects. If you have a strong shader card, this setting may be negligible. Otherwise, just go ahead and set this to "0". r_dof_enable This setting enables Depth of Field shader effects. If you have a strong shader card, this setting may be negligible. Otherwise, just go ahead and set this to "0". r_glow_allowed This setting enables Glow (HDR?) shader effects. Normally, this should have a negligible performance impact. HOWEVER, this setting seems to be buggy! Performance improved DRAMATICALLY when I set this option to "0". rate Rate is the rate at which the client sends packets to the server. If you set this too low, below 10000 or so, you run the risk of sending insufficient data to the server and lagging out. Set this too high, above 50000 or so, and you run the risk of flooding your connection to the server. This setting should be adjusted according to your connection speed and may take some fine tuning. cl_maxpackets This setting controls how many packets the client will hold to ensure packet transmission. If you set this setting to low, below 20 or so, then you run the risk of being disconnected prematurely. If you set this setting too high, above 150 or so, then you run the risk of continually resending redundant data and lowering your ping (or worse, getting choked). This setting is very hard to tune because it depends on so many factors beyond your own connection. Most people have found setting this to 100 is a good compromise for most servers.
good info... I still think the fix is gonna have to come from Treyarch... More information to look at if interested... =================================== Code: 1. Open Console (`) Type cl_maxpackets 100 Close Game. 2. Right click on Black Ops Multi in steam games Go Properties -> Updates -> Untick Enable steam cloud sync. If the above doesn't work try the following.. 3. Steam > Settings > In Game > uncheck “Enable Steam Community In-Game” *** Also could try another methods, like one of these: Console Commands: Draw your FPS on screen: /cg_drawfps 1 Draw your Lagometer on screen: /cg_drawlagometer 1 Max FPS command: /com_maxfps 0 Others: /cg_fov "80" (GAMEPLAY)* /com_maxfps "125" (FPS)* /snaps "30" (REGISTRY)* /cl_maxpackets "100" (REGISTRY)* /cl_packetdup "2" (REGISTRY) /rate "25000" (REGISTRY) /sm_enable 0 (FPS)* /r_drawdecals 0 (FPS)* /cg_drawFPS "Simple" (FPS) /cg_brass "0" (FPS) /r_multigpu "1" (FPS) /r_cachemodellighting "1" (FPS) /r_cacheSmodellighting "1" (FPS) /cl_mouseaccel "0" (MOUSE) Untested: /r_rendererPreference "Shader model 2.0" (FPS) /r_vsync "0" (FPS) /r_smc_enable "0" (FPS) /r_rendererPreference "0" (FPS) /r_skincache "1" (FPS) /cg_blood "0" (FPS) /com_hunkmegs "512" (FPS) /r_drawsun "0" (FPS) Now Type In Console: /vid_restart