CoD4 Mod: AWE

Discussion in 'Mapping and Scripting' started by Adogg, Dec 28, 2007.

  1. Adogg

    Adogg Ace Status Administrator

    Messages:
    2,769
    Why would the mess with the sprint?! It's fine!
  2. Adogg

    Adogg Ace Status Administrator

    Messages:
    2,769
    Looks like the first version is out ...



    By Wizz and Tally

    (dedicated to Bell - original creator of AWE)

    ---------------------
    AWE Game Mode Switches

    awe oldschool (allows control over many aspects of this game mode)
    awe fullyloaded (awe_modwarfare)
    awe hardcore – fully working hardcore mode (with proper hardcore playerhealth setting)
    awe "force class" - either per-team, or for all players - no menus, just admin-options to assign what weapons, class, etc.

    -------------------------

    AWE Health System

    awe spawn protection (3 modes of protection)
    awe regen method - 4 settings if regen is on
    awe healthbar
    awe drop health packs (custom health pack model, with life span for the packs, so they disappear after time)

    -------------------------

    <span style="color:red">AWE Hardpoint System


    allows complete control over hardpoints. Some of the dvars:

    set awe_hardpoints 1 //Turn off or on hardpoints globally
    set awe_hardpoint_allowuav 1
    set awe_hardpoint_allow_airstrike 1
    set awe_hardpoint_allow_helicopter 1
    set awe_hardpoint_forceuav 0
    set awe_hardpoint_uav_streak 3 //max: 50
    set awe_hardpoint_air_streak 5 //max: 50
    set awe_hardpoint_heli_streak 7 //max: 50

    -------------------------

    # awe anti-lag (turn off anti lag. overrides forced anti-lag on)

    # awe ranking (non-persistant)

    # awe pre-match "ready up" (gametype delay)

    # awe switch-teams (allied players become axis; vice versa. either half time, or every round)

    # awe anti-jumpshot/anti-dive bombing monitor

    # awe spectating (cod2 method)

    # awe auto balance (cod2 method - fully fixed round balance)

    # awe anti-camper/anti-afk monitor

    # awe team-killing monitor, with kick player option

    # awe server messages

    # awe welcome messages

    # awe custom clan logo feature (loop fading)

    # awe weapon drop control – class based

    # awe nade drop control – class based

    # awe shell shock control

    # awe earthquake control

    # awe deathicon control

    # awe stop objective points

    # awe laser dot

    # awe handle-dead bodies (sink if ragdoll is off; delete if not)

    # awe team status (num of players dead/alive)

    # awe intermission system - music and time settings

    # awe pain sounds

    # awe death sounds

    # awe bloody screen

    3 custom gametypes (so far): Capture the Flag, Capture the Flag (back), and Hold the Flag.

    GET DOWNLOAD

    (Special thanks to everyone who helped in the Beta)
    [/b][/quote]
  3. art_Dent99

    art_Dent99 Guest

    "So it is written, so it shall be done."
  4. strudels

    strudels I love lamp Staff Member Administrator

    Messages:
    1,404
    Tommy, has your sig always had 3 boobs, and who is she?
  5. Adogg

    Adogg Ace Status Administrator

    Messages:
    2,769
    I tried out a server with it on last night. It wasn't that bad.
  6. Shark

    Shark Getting the band back together... Staff Member Leader

    Messages:
    7,573
    Was the Sprint bob off?
  7. Guttersnipe

    Guttersnipe M.I.A. Status CallMeMaybe?

    Messages:
    532
    Apparently the sprint has been fixed. I asked one of my friends at work who plays with HR, and they liked the CTF,HTF, and CTFB on the Beta release. Only major issues are with picking perks, guns each map and the spawn protection is fugged up...
  8. Shark

    Shark Getting the band back together... Staff Member Leader

    Messages:
    7,573
    If we can get the head bob thing figured out as well as the loadout selection thing, I say we fire up a AWE 16 man server with CTFB only...It would be worth a shot... I will mess around with a local server later, and then maybe we can get it upped to the box later tonight...
  9. Adogg

    Adogg Ace Status Administrator

    Messages:
    2,769
    Yeah ... I didn't notice anything with the head bob ... it played fine to me.
  10. DrawnInwarD

    DrawnInwarD M.I.A. Status Moderator

    Messages:
    1,201
    the only good head is a bobbing head.

    i'd say "just ask Kr0me" but i'm sure his mouth is full.