mp_office_dark

Discussion in 'Mapping and Scripting' started by Shark, Jan 20, 2008.

  1. Shark

    Shark Getting the band back together... Staff Member Leader

    Messages:
    7,573
    k...got a lot of stuff figured out...

    here is an update SS...

    [​IMG]

    Here is one in game...

    [​IMG]
  2. Adogg

    Adogg Ace Status Administrator

    Messages:
    2,769
    I like this low light version better then the one we played. All of us just turned up the brightness on our games and played without the night vision goggles.... this is better.
  3. Cletus

    Cletus Guest

    yeah looks fuckin fantastic shark! i'd rather have no light in some areas rather than all
  4. strudels

    strudels I love lamp Staff Member Administrator

    Messages:
    1,404
    in the basement. you had the lights reflecting onto the wall. Maybe have more of those up top too..there were spots that were impossible to see and I got stuck on edges and walls and kinda felt like a bull in a glassware store....

    but the map is freaking sweet I really like it!! good work and thanks with the help today
  5. Shark

    Shark Getting the band back together... Staff Member Leader

    Messages:
    7,573
    No problem strudels...anytime...

    What do you mean...that is a statue of you... lol
  6. Shark

    Shark Getting the band back together... Staff Member Leader

    Messages:
    7,573
    So after playing tonight what do you think Adogg? Are you saying you'd like the map a little brighter throughout the whole map?


    The only light that there is right now is in the middle areas... Not in the back corners...
  7. Cletus

    Cletus Guest

    thats what i meant.. some areas need light.. like the middle.. just from the screenshot, i like it
  8. fumanchu

    fumanchu M.I.A. Status CallMeMaybe?

    Messages:
    599
    The map was great. I really liked the additional mood lighting vs. the previous version. I suggest probably adding some desk lamps or some small lights to those super dark rooms that have furniture (I think that's what they were cuz I couldn't see shit even with nightvision in those rooms). This is basically what happened to me in those rooms...

    Shoot a crouching rav in the nuts.
    His martyr coconut plops out.
    I'm fumbling all over knocking into walls and desks, etc. trying to find the doorway out of the room.
    His coconut blows me to bits...
    repeat.

    Hopefully, that'll also avoid people buffing up their gamma levels.
  9. TommyT.

    TommyT. Nub Status UAN Member

    Messages:
    531
    lol

    ditto, what fumanchu.
    Every with night-vision in those rooms, I can't see shit. XD

    just head toward the light................ bang! BANG! there is rav shooting at your nuts...
  10. Shark

    Shark Getting the band back together... Staff Member Leader

    Messages:
    7,573
    Good info...I like the desk lamp ideas...

    you think the lighting should be like in the spawn points at start... in the back bottom levels...?
  11. Tankbuster

    Tankbuster Guest

    Just a Question:Cann u call Air and Helis there?
  12. el-mero-mero

    el-mero-mero M.I.A. Status CallMeMaybe?

    Messages:
    1,539
    Yeah like coalmine airstrikes!!!!!
  13. Adogg

    Adogg Ace Status Administrator

    Messages:
    2,769
    I really liked the low light levels in the back of the bottom levels. The total black on the second levels was too dark and players are just going to turn up their "gamma" like I did.

    It's a nice map that will get crazy with a bunch of players on it.
  14. Shark

    Shark Getting the band back together... Staff Member Leader

    Messages:
    7,573
    Helis are turned off in my mod... so you cannot even call them... Airstrikes work...but they hit nothing...cause the ceiling (at this point) are impenetrable.

    Thanks for the clarification. I understand you now. I think I will be adding some lights in those "dark" areas...
  15. Shark

    Shark Getting the band back together... Staff Member Leader

    Messages:
    7,573
    Ok...emergency lights have been added to the darker areas...makes nightvision even better.

    I upped my current map changes to the xtreme server and the redirect is working right now...

    changes:

    -made previous "walkthroughable" objects to be clipping now.
    -added lights to many rooms to make it more visible.
    -Added a bunch of new prefabs and models.
    -Changed Loadscreen.

    check it out!

    the map name is:

    mp_office_dark

    supports all game types!

    Please let me know any new suggestions you guys may have...

    I plan on adding a lot more things to this map...but your guys' feedback has been huge...!
  16. Adogg

    Adogg Ace Status Administrator

    Messages:
    2,769
    Can you make walls that blow open?

    Any though about adding machine gun nests?

    Also, is there a minimap now?
  17. SpecOps47

    SpecOps47 Guest

    hey shark did you make the chopper in the roof ?? & the poster of a greatwhite shark

    like this:

    http://img.dailymail.co.uk/i/pix/2007/07_0...kDM_468x591.jpg
  18. Tankbuster

    Tankbuster Guest

    Make a Tower with like MG Turrents facing each side
  19. SpecOps47

    SpecOps47 Guest


    how the hell you can do that when the map is a inside a building


    but i just got a major sweet idea !!!
  20. strudels

    strudels I love lamp Staff Member Administrator

    Messages:
    1,404
    there is a good possibility i'll add one or two in teh playground