Sever Config (beta)

Discussion in 'Support' started by FUZiON, Nov 5, 2007.

  1. FUZiON

    FUZiON I'm here to fix your sink Administrator

    Messages:
    3,778
    gyped from iw forums

    ***** server.cfg *****


    //******************************************************************************
    // Call of Duty 4: Modern Warfare - Dedicated Server Config File
    //******************************************************************************
    // Autor:
    // Website:
    // Datum: Nov, 2007
    // Config-Typ: standard mode, ranked
    // Version: 0.9 BETA
    //******************************************************************************

    //=================================================================================
    // Server Information
    //=================================================================================
    sets sv_hostname ""
    sets _Admin ""
    sets _Email ""
    sets _Website ""
    sets _Location ""
    sets _Irc ""
    sets _Mod ""
    sets _ModVer ""
    sets _ModUpdate ""
    sets _Maps ""
    set scr_motd ""

    //=================================================================================
    // General Settings
    //=================================================================================

    // Log Settings
    set g_logsync "2" // 0=no log, 1=buffered, 2=continuous, 3=append
    set logfile "1" // 0 = NO log, 1 = log file enabled
    set g_log "games_mp.log" // Name of log file, default is games_mp.log
    set sv_log_damage "1"

    // Network options
    set net_ip "" // Set your servers IP address
    set net_port "" // Set your port number
    set com_hunkMegs "512"
    set net_noipx "1" // Allow ONLY tcp/ip protocol, player/server communications

    // Server Network Mode
    set dedicated "2" // 0 = Listen, 1 = LAN, 2 = Internet

    // Master servers
    set sv_master1 "cod2master.activision.com"
    set sv_master2 "cod2authorize.activision.com"
    set sv_master3 "cod2master.infinityward.com"
    set sv_master3 "cod2update.activision.com"
    set sv_master4 "master.gamespy.com:28960"
    set sv_master5 "master0.gamespy.com"
    set sv_master6 "master1.gamespy.com"
    set sv_master7 "clanservers.net"
    set sv_gamespy "1"

    // Password Settings
    set rcon_password "" // RCON must supply pw to use
    set sv_privatePassword "" // Private slots, non-public slots
    set g_password "" //Server password

    // Player slots setup
    set sv_maxclients "32" // MAX server player slots, this is TOTAL player slots
    set sv_privateclients "" // Number of private player slots, maxclients - privateclients = public slots

    // Ping
    set sv_minPing "0" // MIN player ping on CONNECT, any lower and player isnt allowed to connect
    set sv_maxping "0" // MAX player ping on CONNECT, any higher and player isnt allowed to connect

    // Client Download Settings (0=off/1=on)
    set sv_allowdownload "1"
    seta sv_wwwDownload "0"
    //seta sv_wwwBaseURL ""
    seta sv_wwwDlDisconnected "1"

    // Rate
    set sv_maxRate "20000"

    // FPS
    //set sv_fps "20"

    // Drop inactive players
    set sv_timeout "300"
    set sv_zombietime "1"
    set g_inactivity "0"
    set g_inactivityspectator "0"

    // AntiFlooding Settings
    set sv_floodProtect "1"
    set sv_reconnectlimit "3"

    // Anti Cheat Settings
    set sv_disableClientConsole "0"
    set cl_autocmd "0"
    set sv_cheats "0"
    set sv_pure "1"
    set g_banIPs ""
    set g_no_script_spam "1"
    set sv_punkbuster "1"

    // Temporary Ban duration, in seconds
    set sv_kickBanTime "3600"

    // In-game voice communication system
    set sv_voice "0"
    set sv_voiceQuality "1"
    set voice_deadChat "0"
    set voice_global "0"
    set voice_localEcho "0"
    set winvoice_mic_mute "1"

    // Team-Balance and Voting
    set scr_teambalance "1"
    set g_allowvote "1"

    //=================================================================================
    // Other Gameplay Settings
    //=================================================================================

    // General
    set scr_game_allowkillcam 0
    set scr_game_onlyheadshots 0
    set scr_game_deathpointloss 0
    set scr_game_suicidepointloss 0
    set scr_team_teamkillpointloss 1
    set scr_game_spectatetype 1 // (0-2) Disabled, Team/Players Only, Free
    set scr_game_forceuav 0
    set scr_game_hardpoints 1 // (0-1) i.e. artillery, uav, helicopter

    // Hardpoints
    set scr_hardpoint_allowartillery 1
    set scr_hardpoint_allowuav 1
    set scr_hardpoint_allowhelicopter 1

    // Teams
    set scr_team_fftype 1 // (0-3) Disabled, Enabled, Reflect, Shared
    set scr_team_teamkillspawndelay 20
    set scr_team_kickteamkillers 3

    // Player
    set scr_player_maxhealth 100
    set scr_player_suicidespawndelay 0
    set scr_player_healthregentime 5
    set scr_player_forcerespawn 1
    set scr_player_sprinttime 4

    // UI
    set scr_hardcore 0
    set scr_oldschool_mw 0
    set ui_hud_obituaries 1
    set ui_hud_showobjicons 1

    //=================================================================================
    // Other Settings
    //=================================================================================

    set sv_allowAnonymous "0"
    set g_antilag "0"
    set g_compassShowEnemies "0"
    //ui_maxclients 32

    //=================================================================================
    // Gametype Settings
    //=================================================================================

    // First gametype to load...
    // "dm" - free for all deathmatch
    // "dom" - domination
    // "koth" - headquarters
    // "sab" - sabotage
    // "sd" - search & destroy
    // "war" - team deathmatch

    set g_gametype "war"

    // MAPROTATION
    set sv_mapRotation "gametype war map mp_backlot gametype war map mp_bloc gametype war map mp_bog gametype war map mp_cargoship gametype war map mp_citystreets gametype war map mp_convoy gametype war map mp_countdown gametype war map mp_crash gametype war map mp_crossfire gametype war map mp_farm gametype war map mp_overgrown gametype war map mp_pipeline gametype war map mp_shipment gametype war map mp_showdown gametype war map mp_strike gametype war map mp_vacant"

    // Deathmatch
    set scr_dm_scorelimit 150
    set scr_dm_timelimit 10
    set scr_dm_roundlimit 1
    set scr_dm_numlives 0
    set scr_dm_playerrespawndelay 0
    set scr_dm_waverespawndelay 0

    // Domination
    set scr_dom_scorelimit 200
    set scr_dom_timelimit 0
    set scr_dom_roundlimit 1
    set scr_dom_numlives 0
    set scr_dom_playerrespawndelay 0
    set scr_dom_waverespawndelay 0

    // Teamdeath Match
    set scr_war_scorelimit 750
    set scr_war_timelimit 10
    set scr_war_roundlimit 1
    set scr_war_numlives 0
    set scr_war_playerrespawndelay 0
    set scr_war_waverespawndelay 0

    // Sabotoge
    set scr_sab_scorelimit 1
    set scr_sab_timelimit 20
    set scr_sab_roundlimit 0
    set scr_sab_roundswitch 1
    set scr_sab_numlives 0
    set scr_sab_bombtimer 30
    set scr_sab_planttime 2.5
    set scr_sab_defusetime 5
    set scr_sab_hotpotato 0
    set scr_sab_playerrespawndelay 7.5
    set scr_sab_waverespawndelay 0

    // King of the Hill
    set scr_koth_scorelimit 250
    set scr_koth_timelimit 15
    set scr_koth_roundlimit 1
    set scr_koth_roundswitch 1
    set scr_koth_numlives 0
    set scr_koth_playerrespawndelay 0
    set scr_koth_waverespawndelay 0
    set koth_autodestroytime 60
    set koth_spawntime 0
    set koth_kothmode 0
    set koth_capturetime 20
    set koth_destroytime 10
    set koth_delayPlayer 0
    set koth_spawnDelay 60

    // The following class/perk-settings might not be needed in the default-config!

    //=================================================================================
    // Class/Perk Settings
    //=================================================================================

    // limits the number of players that can choose each class type
    set class_assault_limit 99
    set class_specops_limit 99
    set class_heavygunner_limit 99
    set class_demolitions_limit 99
    set class_sniper_limit 99

    // perks
    set perk_allow_specialty_parabolic 1
    set perk_allow_specialty_gpsjammer 1
    set perk_allow_specialty_holdbreath 1
    set perk_allow_specialty_quieter 1
    set perk_allow_specialty_longersprint 1
    set perk_allow_specialty_detectexplosive 1
    set perk_allow_specialty_explosivedamage 1
    set perk_allow_specialty_pistoldeath 1
    set perk_allow_specialty_grenadepulldeath 1
    set perk_allow_specialty_bulletdamage 1
    set perk_allow_specialty_bulletpenetration 1
    set perk_allow_specialty_bulletaccuracy 1
    set perk_allow_specialty_rof 1
    set perk_allow_specialty_fastreload 1
    set perk_allow_specialty_extraammo 1
    set perk_allow_specialty_armorvest 1
    set perk_allow_specialty_fraggrenade 1
    set perk_allow_specialty_specialgrenade 1
    set perk_allow_c4_mp 1
    set perk_allow_claymore_mp 1
    set perk_allow_rpg_mp 1

    // assault class default loadout
    set class_assault_primary m16
    set class_assault_primary_attachment gl
    set class_assault_secondary beretta
    set class_assault_secondary_attachment none
    set class_assault_perk1 specialty_null
    set class_assault_perk2 specialty_bulletdamage
    set class_assault_perk3 specialty_longersprint
    set class_assault_grenade concussion_grenade
    set class_assault_camo camo_none
    set class_assault_frags 1
    set class_assault_special 1

    // specops class default loadout
    set class_specops_primary mp5
    set class_specops_primary_attachment none
    set class_specops_secondary usp
    set class_specops_secondary_attachment silencer
    set class_specops_perk1 c4_mp
    set class_specops_perk2 specialty_explosivedamage
    set class_specops_perk3 specialty_bulletaccuracy
    set class_specops_grenade flash_grenade
    set class_specops_camo camo_none
    set class_specops_frags 1
    set class_specops_special 1

    // heavygunner class default loadout
    set class_heavygunner_primary saw
    set class_heavygunner_primary_attachment none
    set class_heavygunner_secondary usp
    set class_heavygunner_secondary_attachment none
    set class_heavygunner_perk1 specialty_specialgrenade
    set class_heavygunner_perk2 specialty_armorvest
    set class_heavygunner_perk3 specialty_bulletpenetration
    set class_heavygunner_grenade concussion_grenade
    set class_heavygunner_camo camo_none
    set class_heavygunner_frags 1
    set class_heavygunner_special 1

    // demolitions class default loadout
    set class_demolitions_primary winchester1200
    set class_demolitions_primary_attachment none
    set class_demolitions_secondary beretta
    set class_demolitions_secondary_attachment none
    set class_demolitions_perk1 rpg_mp
    set class_demolitions_perk2 specialty_explosivedamage
    set class_demolitions_perk3 specialty_longersprint
    set class_demolitions_grenade smoke_grenade
    set class_demolitions_camo camo_none
    set class_demolitions_frags 1
    set class_demolitions_special 1

    // sniper class default loadout
    set class_sniper_primary m40a3
    set class_sniper_primary_attachment none
    set class_sniper_secondary beretta
    set class_sniper_secondary_attachment silencer
    set class_sniper_perk1 specialty_specialgrenade
    set class_sniper_perk2 specialty_bulletdamage
    set class_sniper_perk3 specialty_bulletpenetration
    set class_sniper_grenade flash_grenade
    set class_sniper_camo camo_none
    set class_sniper_frags 1
    set class_sniper_special 1

    set class_assault_movespeed 0.95
    set class_specops_movespeed 1.00
    set class_heavygunner_movespeed 0.875
    set class_demolitions_movespeed 1.00
    set class_sniper_movespeed 1.00

    set scr_enable_nightvision 1
    set scr_enable_music 1
    set scr_enable_hiticon 1

    //=================================================================================
    // Execute other Config-Files
    //=================================================================================

    // The following execute-command might not be needed in the default-config!

    exec mp_weapons.cfg


    ***** mp_weapons.cfg *****

    // The following weapon-settings might not be needed in the default-config!

    //******************************************************************************
    // Enables Dropping of Specified Weapon Class
    //******************************************************************************
    set class_assault_allowdrop 1
    set class_specops_allowdrop 1
    set class_heavygunner_allowdrop 1
    set class_demolitions_allowdrop 1
    set class_sniper_allowdrop 1

    //******************************************************************************
    // Assault Rifles
    //******************************************************************************
    set weap_allow_m16 1
    set weap_allow_ak47 1
    set weap_allow_m4 1
    set weap_allow_g3 1
    set weap_allow_g36c 1
    set weap_allow_m14 1
    set weap_allow_mp44 1

    //******************************************************************************
    // Assault Attachments
    //******************************************************************************
    set attach_allow_assault_none 1
    set attach_allow_assault_gl 1
    set attach_allow_assault_reflex 1
    set attach_allow_assault_silencer 1
    set attach_allow_assault_acog 1

    //******************************************************************************
    // SMG
    //******************************************************************************
    set weap_allow_mp5 1
    set weap_allow_skorpion 1
    set weap_allow_uzi 1
    set weap_allow_ak74u 1
    set weap_allow_p90 1

    //******************************************************************************
    // SMG Attachments
    //******************************************************************************
    set attach_allow_smg_none 1
    set attach_allow_smg_reflex 1
    set attach_allow_smg_silencer 1
    set attach_allow_smg_acog 1

    //******************************************************************************
    // Shotguns
    //******************************************************************************
    set weap_allow_m1014 1
    set weap_allow_winchester1200 1

    //******************************************************************************
    // Shotgun Attachments
    //******************************************************************************
    set attach_allow_shotgun_none 1
    set attach_allow_shotgun_reflex 1
    set attach_allow_shotgun_grip 1

    //******************************************************************************
    // LMG
    //******************************************************************************
    set weap_allow_saw 1
    set weap_allow_rpd 1
    set weap_allow_m60e4 1

    //******************************************************************************
    // LMG Attachments
    //******************************************************************************
    set attach_allow_lmg_none 1
    set attach_allow_lmg_reflex 1
    set attach_allow_lmg_grip 1
    set attach_allow_lmg_acog 1

    //******************************************************************************
    // Sniper Rifles
    //******************************************************************************
    set weap_allow_dragunov 1
    set weap_allow_m40a3 1
    set weap_allow_barrett 1
    set weap_allow_remington700 1
    set weap_allow_m21 1

    //******************************************************************************
    // Sniper Attachments
    //******************************************************************************
    set attach_allow_sniper_none 1
    set attach_allow_sniper_acog 1

    //******************************************************************************
    // Pistols
    //******************************************************************************
    set weap_allow_beretta 1
    set weap_allow_colt45 1
    set weap_allow_usp 1
    set weap_allow_deserteagle 1
    set weap_allow_deserteaglegold 1

    //******************************************************************************
    // Pistol Attachments
    //******************************************************************************
    set attach_allow_pistol_none 1
    set attach_allow_pistol_silencer 1

    //******************************************************************************
    // Grenades
    //******************************************************************************
    set weap_allow_frag_grenade 1
    set weap_allow_concussion_grenade 1
    set weap_allow_flash_grenade 1
    set weap_allow_smoke_grenade 1
  2. Adogg

    Adogg Ace Status Administrator

    Messages:
    2,769
    Here's another one:
    Code:
    //******************************************************************************
    // Call of Duty 4
    //******************************************************************************
    //******************************************************************************
    // Public Information
    //******************************************************************************
    sets sv_hostname "Your Server Name"
    sets _Admin "admin"
    sets _Email "admin AT yoursite DOT com"
    sets _Website "http://www.xxx.com"
    sets _Location "US"
    sets _Irc ""
    sets _Mod "Your fs_game"
    sets _ModVer "1.0"
    sets _ModUpdate "3Right Now"
    sets _Maps "COD4 Stock"
    set scr_motd "YOUR MOTD"
    
    //******************************************************************************
    // Common Server Settings
    //******************************************************************************
    // Log Settings
    set g_logsync "2" // 0=no log, 1=buffered, 2=continuous, 3=append
    set logfile "1" // 0 = NO log, 1 = log file enabled
    set g_log "games_mp.log" // Name of log file, default is games_mp.log
    set sv_log_damage "1"
    
    // Network options
    //set net_ip "1.2.3.4" // Set your servers IP address
    //set net_port "28960" // Set your port number
    set com_hunkMegs "512"
    set net_noipx "1" // Allow ONLY tcp/ip protocol, player/server communications
    
    // Server Network Mode
    set dedicated "2" // 0 = Listen, 1 = LAN, 2 = Internet
    
    // Master servers (hardcoded into game so redundant)
    set sv_master1 "cod2master.activision.com"
    
    // Password Settings
    set rcon_password "somepass" // RCON must supply pw to use
    set sv_privatePassword "" // Private slots, non-public slots
    
    // The following can be used to lock out the server so that only those
    // players that have been provide the password can connect. Good for
    // matches, practices, etc.
    set g_password ""
    
    // Player slots setup
    set sv_maxclients "32" // MAX server player slots, this is TOTAL player slots
    set sv_privateclients "" // Number of private player slots, maxclients - privateclients = public slots
    
    // Ping
    set sv_minPing "0" // MIN player ping on CONNECT, any lower and player isnt allowed to connect
    set sv_maxping "350" // MAX player ping on CONNECT, any higher and player isnt allowed to connect
    
    // Client Download Settings. (0=off/1=on) Used for MODs and custom maps
    // See included Quick Setup Guide for instructions.
    set sv_allowdownload "1"
    seta sv_wwwDownload "1"
    seta sv_wwwBaseURL "http://www.xxx.xxx.xx"
    seta sv_wwwDlDisconnected "1"
    
    // Rate
    set sv_maxRate "5000"
    
    // FPS
    //set sv_fps "20"
    
    // Drop inactive players
    set sv_timeout "300"
    set sv_zombietime "1"
    set g_inactivity "0"
    set g_inactivityspectator "0"
    
    // AntiFlooding Settings
    set sv_floodProtect "1"
    set sv_reconnectlimit "3"
    
    // Anti Cheat Settings
    set sv_disableClientConsole "0"
    set sv_pure "1"
    set sv_punkbuster "1"
    
    // Temporary Ban duration, in seconds
    set sv_kickBanTime "3600"
    
    // In-game voice communication system
    set sv_voice "0"
    set sv_voiceQuality "1"
    set voice_deadChat "0"
    set voice_global "0"
    set voice_localEcho "0"
    set winvoice_mic_mute "1"
    
    //******************************************************************************
    // GAME MODE SWITCHES
    //******************************************************************************
    set scr_hardcore "0"
    set scr_oldschool_mw "0"
    
    //******************************************************************************
    // Misc
    //******************************************************************************
    set sv_allowAnonymous "0"
    set g_antilag "0"
    set scr_friendlyfire "1"
    set scr_killcam "1"
    set scr_spectatefree "0"
    set scr_spectateenemy "0"
    
    //******************************************************************************
    // DEATHMATCH
    //******************************************************************************
    set scr_dm_scorelimit 150
    set scr_dm_timelimit 10
    set scr_dm_roundlimit 1
    set scr_dm_numlives 0
    set scr_dm_playerrespawndelay 0
    set scr_dm_waverespawndelay 0
    
    //******************************************************************************
    // DOMINATION
    //******************************************************************************
    set scr_dom_scorelimit 200
    set scr_dom_timelimit 0
    set scr_dom_roundlimit 1
    set scr_dom_numlives 0
    set scr_dom_playerrespawndelay 0
    set scr_dom_waverespawndelay 0
    
    //******************************************************************************
    // TEAM DEATHMATCH
    //******************************************************************************
    set scr_war_scorelimit 750
    set scr_war_timelimit 10
    set scr_war_roundlimit 1
    set scr_war_numlives 0
    set scr_war_playerrespawndelay 0
    set scr_war_waverespawndelay 0
    
    //******************************************************************************
    // SABOTAGE
    //******************************************************************************
    set scr_sab_scorelimit 1
    set scr_sab_timelimit 20
    set scr_sab_roundlimit 0
    set scr_sab_roundswitch 1
    set scr_sab_numlives 0
    set scr_sab_bombtimer 30
    set scr_sab_planttime 2.5
    set scr_sab_defusetime 5
    set scr_sab_hotpotato 0
    set scr_sab_playerrespawndelay 7.5
    set scr_sab_waverespawndelay 0
    
    //******************************************************************************
    // SEARCH AND DESTROY CLASSIC
    //******************************************************************************
    set scr_sd_scorelimit 4
    set scr_sd_timelimit 2.5
    set scr_sd_roundlimit 0
    set scr_sd_roundswitch 3 // rounds between switching teams
    set scr_sd_numlives 1 // elimination
    set scr_sd_bombtimer 45
    set scr_sd_planttime 5
    set scr_sd_defusetime 5
    set scr_sd_multibomb 0
    set scr_sd_playerrespawndelay 0
    set scr_sd_waverespawndelay 0
    
    //******************************************************************************
    // HEADQUARTERS
    //******************************************************************************
    set scr_koth_scorelimit 250
    set scr_koth_timelimit 15
    set scr_koth_roundlimit 1
    set scr_koth_roundswitch 1
    set scr_koth_numlives 0
    set scr_koth_playerrespawndelay 0
    set scr_koth_waverespawndelay 0
    set koth_autodestroytime 60
    set koth_spawntime 0
    set koth_kothmode 0
    set koth_capturetime 20
    set koth_destroytime 10
    set koth_delayPlayer 0
    set koth_spawnDelay 60
    
    //******************************************************************************
    // DM -- FREE FOR ALL DEATHMATCH
    //******************************************************************************
    set sv_mapRotation "gametype dm map mp_backlot gametype dm map mp_bloc gametype dm map mp_bog gametype dm map mp_cargoship gametype dm map mp_citystreets gametype dm map mp_convoy gametype dm map mp_countdown gametype dm map mp_crash gametype dm map mp_crossfire gametype dm map mp_farm gametype dm map mp_overgrown gametype dm map mp_pipeline gametype dm map mp_shipment gametype dm map mp_showdown gametype dm map mp_strike gametype dm map mp_vacant"
    
    //******************************************************************************
    // DOM -- DOMINATION
    //******************************************************************************
    //set sv_mapRotation "gametype dom map mp_backlot gametype dom map mp_bloc gametype dom map mp_bog gametype dom map mp_cargoship gametype dom map mp_citystreets gametype dom map mp_convoy gametype dom map mp_countdown gametype dom map mp_crash gametype dom map mp_crossfire gametype dom map mp_farm gametype dom map mp_overgrown gametype dom map mp_pipeline gametype dom map mp_shipment gametype dom map mp_showdown gametype dom map mp_strike gametype dom map mp_vacant"
    
    //******************************************************************************
    // KOTH -- HEADQUARTERS
    //******************************************************************************
    //set sv_mapRotation "gametype koth map mp_backlot gametype koth map mp_bloc gametype koth map mp_bog gametype koth map mp_cargoship gametype koth map mp_citystreets gametype koth map mp_convoy gametype koth map mp_countdown gametype koth map mp_crash gametype koth map mp_crossfire gametype koth map mp_farm gametype koth map mp_overgrown gametype koth map mp_pipeline gametype koth map mp_shipment gametype koth map mp_showdown gametype koth map mp_strike gametype koth map mp_vacant"
    
    //******************************************************************************
    // SAB -- SABOTAGE
    //******************************************************************************
    //set sv_mapRotation "gametype sab map mp_backlot gametype sab map mp_bloc gametype sab map mp_bog gametype sab map mp_cargoship gametype sab map mp_citystreets gametype sab map mp_convoy gametype sab map mp_countdown gametype sab map mp_crash gametype sab map mp_crossfire gametype sab map mp_farm gametype sab map mp_overgrown gametype sab map mp_pipeline gametype sab map mp_shipment gametype sab map mp_showdown gametype sab map mp_strike gametype sab map mp_vacant"
    
    //******************************************************************************
    // SD -- SEARCH & DESTROY
    //******************************************************************************
    //set sv_mapRotation "gametype sd map mp_backlot gametype sd map mp_bloc gametype sd map mp_bog gametype sd map mp_cargoship gametype sd map mp_citystreets gametype sd map mp_convoy gametype sd map mp_countdown gametype sd map mp_crash gametype sd map mp_crossfire gametype sd map mp_farm gametype sd map mp_overgrown gametype sd map mp_pipeline gametype sd map mp_shipment gametype sd map mp_showdown gametype sd map mp_strike gametype sd map mp_vacant"
    
    //******************************************************************************
    // WAR -- TEAM DEATH MATCH
    //******************************************************************************
    //set sv_mapRotation "gametype war map mp_backlot gametype war map mp_bloc gametype war map mp_bog gametype war map mp_cargoship gametype war map mp_citystreets gametype war map mp_convoy gametype war map mp_countdown gametype war map mp_crash gametype war map mp_crossfire gametype war map mp_farm gametype war map mp_overgrown gametype war map mp_pipeline gametype war map mp_shipment gametype war map mp_showdown gametype war map mp_strike gametype war map mp_vacant"